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Math MaxBeta

Math practice · reimagined

Determinants Game

Every grid in this 2×2 determinant game holds four digits from 1 to 9, yet the answer can land anywhere from −80 to 80. Cross the diagonals faster than your rival, and your fighter turns ad − bc into a punch.

Ages 4–99+ · no download · plays in your browser · 23 languages

What is a determinant?

A determinant is a single number worked out from a square matrix, a grid with as many rows as columns. It is written det A or |A|. For a 2×2 matrix, it says how much the grid stretches areas. A determinant of 6 makes every shape six times larger, a negative one also flips it, and 0 squashes it flat.

Example: the determinant of [ 3 5 ; 8 1 ]

  1. The grid has 3 and 5 on its top row, with 8 and 1 below them.
  2. Multiply the main diagonal, 3 × 1 = 3, then the other diagonal, 5 × 8 = 40.
  3. Take the second product away from the first: 3 − 40 = −37.
  4. The determinant is −37, so you enter it with the minus sign included.

Learn it step by step

A 2×2 matrix is a little grid of four numbers, arranged in two rows: a b on top, c d below. Its determinant is a single number that measures the grid, and there's a tidy cross pattern to find it.

Multiply the main diagonal (top-left × bottom-right = a × d), then subtract the other diagonal (top-right × bottom-left = b × c). For [ 2 3 ; 1 4 ]: that's (2 × 4) − (3 × 1) = 8 − 3 = 5. The answer can come out negative — that's fine, use the − key.

Cross-multiply both diagonals, subtract, and type the determinant.

Tips and common mistakes

  • Picture the main diagonal as a slope running downhill from top-left to bottom-right. Downhill product first, uphill product second: that order gives ad − bc every time.
  • A common slip is multiplying along the rows, not the diagonals. For [ 2 7 ; 1 5 ], the rows give 14 − 5 = 9, but the diagonals give 10 − 7 = 3.
  • Deal four number cards into a 2×2 grid and race each other to its determinant. Then swap the two rows: the answer keeps its size but changes sign.

How to play

Each round shows a 2×2 grid of digits from 1 to 9, like det [ 8 9 ; 8 1 ], and you key in its determinant, −64, minus key included. Level two asks for a row times a column: [2 4] · [2; 6] wants 28. Your rival sees the same problem; be right first and Pea Pod strikes, heavier the quicker you are.

— Quick answers —

Determinant: the short FAQ

What does a determinant of 0 mean?
A determinant of 0 means the matrix squashes the plane flat, so every shape loses all its area. It happens when one row is a multiple of the other. In [ 2 3 ; 4 6 ], the bottom row is double the top one, and 2 × 6 − 3 × 4 = 0. Such a matrix has no inverse, the matrix that would undo it.
How do you multiply matrices?
You multiply matrices by meeting each row of the first with each column of the second. Pair up their entries, the numbers inside, multiply each pair and add the products: that sum is one entry of the answer. Row [3 4] against column [4; 2] gives 3 × 4 + 4 × 2 = 12 + 8 = 20. The second level asks for exactly one such entry.
Why do I get the wrong sign on a determinant?
A wrong sign almost always means the two diagonal products were subtracted in the wrong order. The product from top-left to bottom-right always comes first. In [ 4 9 ; 2 3 ], that gives 12 − 18 = −6, a negative determinant. Start from the other diagonal and you get 6, the right size with the wrong sign.
At what age do students learn determinants?
In many school systems, 2×2 determinants arrive in the upper years of secondary school, while others leave them to a first university course in linear algebra. Here, the matrix levels are aimed at 17-year-olds. Students who handle negative numbers and times tables with ease are ready to start.
What does a class need to play this determinant game, and is it free?
A class needs only a browser on laptops, tablets or phones, and this linear algebra game is free, with no accounts or installs. For matrix determinant practice, show a calendar month on the board and let each student box a different 2×2 square of dates. Every box gives −7, as 3 × 11 − 4 × 10 shows, and the class can prove why with algebra. On the schools plan, priced per student, a teacher dashboard tracks who is getting quicker.

Ready to throw down?