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Math MaxBeta

Math practice · reimagined

Algebra Equations Game

This algebra game for solving equations runs from x + 3 = 11 to x2 − 10x + 25 = 0, and no answer ever needs a fraction or a decimal. Your rival hunts the same x, so pin it down first and your fighter strikes.

Ages 4–99+ · no download · plays in your browser · 23 languages

What is an equation in algebra?

An equation in algebra is a statement that two amounts are equal, where a letter such as x stands for a number nobody has told you yet. Solving it means finding the value that makes the statement true. Picture a closed box of marbles and 3 loose ones, 12 marbles in all. The box holds 9.

Example: solve 6x + 4 = 28

  1. Read 6x as six times x, so six copies of the unknown number, plus 4, make 28.
  2. Take 4 away from both sides: 28 minus 4 leaves 24, so 6x = 24.
  3. Ask which number times 6 gives 24. Since 6 × 4 = 24, x must be 4.
  4. Check it: 6 × 4 + 4 = 28, so you type 4.

Learn it step by step

An equation is a balance scale: whatever's on the left weighs the same as the right. The x is a mystery number, and your job is to get it alone.

For x + 4 = 11, undo the +4 by subtracting 4 from BOTH sides → x = 7. Whatever you do to one side, do to the other so the scale stays level.

Type the value of x.

Tips and common mistakes

  • Say 5x aloud as “five times x”. Hearing the hidden times reminds you to free x by dividing by 5, not by taking 5 away.
  • A common mistake with x2 = 36 is halving 36 to get 18. The small 2 means x times x, so ask which number times itself makes 36: 6.
  • Play “think of a number” at dinner: double a secret number, add 5 and announce 17. Your child writes 2x + 5 = 17 and works back to 6.

How to play

Each round shows one equation, such as 3x + 8 = 14, and you type the value of x on the keypad, here 2. Higher levels add squares, and some answers need the minus key: x2 + 8x + 16 = 0 is solved by −4. Get there before your rival and Broccoli attacks, and a fast answer hits hardest.

— Quick answers —

Equations: the short FAQ

What does solve for x mean?
To solve for x means to find the number that x stands for, the one that makes both sides of the equation equal. In x + 6 = 7, x is 1, because 1 + 6 = 7 and no other number works. You reach it by undoing what was done to x, step by step, until one side reads just x.
How do you solve equations with x on both sides?
Gather the x terms on one side and the plain numbers on the other, then solve what is left. Take 9x + 4 = 3x + 34. Subtracting 3x from both sides gives 6x + 4 = 34, and subtracting 4 gives 6x = 30. Since 6 × 5 = 30, x = 5. Put 5 back in, and both sides come to 49.
How do you remember which step undoes which?
Think of the operations as partners: adding and subtracting undo each other, multiplying and dividing undo each other, and a square root undoes squaring. Undo the last thing done to x first. In 4x + 7 = 31, the 7 was added last, so take it away first to get 4x = 24. Then divide by 4, and x = 6.
Why does my child find letters in equations confusing?
Letters feel strange at first because, until algebra, every symbol in a calculation stood for a number you could see. Call x a secret number instead, and start with equations your child can guess, such as x + 5 = 12. Once guessing gets slow on bigger equations, the undoing steps start to feel like a shortcut rather than a rule.
What does this algebra equation game cost a school, and how does it fit a lesson?
Nothing: every equation level is free for a class and opens in a browser on school laptops or tablets, with no accounts to create. For linear equations practice at the board, write x = 4 and ask pupils to build equations with that answer, such as 3x + 2 = 14 or x + 9 = 13. Classmates then swap and solve them. To see who is getting quicker at finding x, add the schools plan, priced per student, with its teacher dashboard.

Ready to throw down?